Openings compared · Black

King's Indian vs Nimzo-Indian

Both answer 1.d4 Nf6 2.c4 for Black and split on move 2. The King's Indian (2...g6, ...Bg7, ...d6) lets White build a big centre and then counterattacks it, often with a kingside pawn storm: sharp and double-edged.

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touch_appPlay both: the King's Indian Defense, then the Nimzo-Indian Defense. Make each move for Black; the coach explains as you go.

King's Indian vs Nimzo-Indian: the quick answer

Both answer 1.d4 Nf6 2.c4 for Black and split on move 2. The King's Indian (2...g6, ...Bg7, ...d6) lets White build a big centre and then counterattacks it, often with a kingside pawn storm: sharp and double-edged. The Nimzo-Indian (2...e6 and 3...Bb4 after 3.Nc3) pins the knight and fights for e4 with pieces: flexible and positionally sound.

The key differences

  • Centre: the King's Indian gives up the centre for now; the Nimzo-Indian contests e4 straight away by pinning the c3 knight.
  • Bishop: the King's Indian bishop sits on g7 for the whole game; the Nimzo bishop is often traded for the c3 knight to double White's c-pawns.
  • Move order: the Nimzo needs White to play 3.Nc3, so after 3.Nf3 you need another plan; the King's Indian setup works against almost any White setup.
  • Risk: King's Indian games are often a race of attacks on opposite wings; Nimzo-Indian games are usually calmer and more strategic.

Where they split

After 1.d4 Nf6 2.c4, Black chooses: 2...g6 is the King's Indian Defense, 2...e6 is the Nimzo-Indian Defense.

The King's Indian Defense, move by move

King's Indian Defense (1.d4 Nf6 2.c4 g6 3.Nc3 Bg7). As Black, let White take the center, then fianchetto and counter-attack it.
  1. 1. d4

    Queen's pawn.

  2. 1... Nf6

    1...Nf6 develops and stops e4 for now.

  3. 2. c4

    White grabs space.

  4. 2... g6

    2...g6 prepares ...Bg7.

  5. 3. Nc3

    White prepares e4.

  6. 3... Bg7

    3...Bg7. The bishop eyes the long diagonal toward d4 and b2, ready for a later ...e5 or ...c5 strike.

Who should play it: Attacking players who like to play for a win with Black against 1.d4 and are comfortable defending first, then counterattacking.

The Nimzo-Indian Defense, move by move

Nimzo-Indian Defense (1.d4 Nf6 2.c4 e6 3.Nc3 Bb4). As Black, pin White's c3 knight to stop e4 and threaten to double White's pawns.
  1. 1. d4

    Queen's pawn.

  2. 1... Nf6

    1...Nf6.

  3. 2. c4

    White expands.

  4. 2... e6

    2...e6 frees the dark-squared bishop.

  5. 3. Nc3

    White prepares e4.

  6. 3... Bb4

    3...Bb4, the Nimzo! The c3 knight is pinned, so e4 is hard to play, and ...Bxc3 can double White's pawns.

Who should play it: Players who like flexible, piece-based play and long-term structural advantages. Rich in ideas, with less forcing theory than many main lines.

What happens in real games

King's Indian Defense, after 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 (17,020,500 games): e4 in 66% of games (White wins 50%, draws 5%, Black wins 45%); Nf3 in 17% of games (White wins 47%, draws 5%, Black wins 47%).

Nimzo-Indian Defense, after 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 (11,198,557 games): Qc2 in 21% of games (White wins 49%, draws 6%, Black wins 45%); Nf3 in 16% of games (White wins 48%, draws 5%, Black wins 47%).

Source: Lichess opening explorer, rapid and blitz games rated 1600-2200, fetched 2026-11-06.

Solve puzzles from both openings

extension12 rated puzzles from real games that began with the King's Indian Defense or the Nimzo-Indian Defense, in three levels. Every one checked by Stockfish. No account needed.

Beginner · under 1200

Improver · 1200–1599

Intermediate · 1600+

Puzzles from the Lichess puzzle database (CC0), each checked by Stockfish.

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