Openings compared · Black

Scandinavian vs Caro-Kann

Both challenge White's e4 pawn with ...d5. The Scandinavian does it at once (1...d5) and recaptures with the queen, so you get the same structure almost every game and very little theory, but the queen gets chased and you lose some time.

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touch_appPlay both: the Scandinavian Defense, then the Caro-Kann Defense. Make each move for Black; the coach explains as you go.

Scandinavian vs Caro-Kann: the quick answer

Both challenge White's e4 pawn with ...d5. The Scandinavian does it at once (1...d5) and recaptures with the queen, so you get the same structure almost every game and very little theory, but the queen gets chased and you lose some time. The Caro-Kann prepares ...d5 with 1...c6, so it can recapture with a pawn: slower, more solid, and with more lines to learn.

The key differences

  • Recapture: the Scandinavian takes back on d5 with the queen; the Caro-Kann takes back with the c-pawn.
  • Time: in the Scandinavian, Nc3 hits the queen and it has to move again; the Caro-Kann loses no time with its queen.
  • Theory: the Scandinavian is one structure; the Caro-Kann has the Advance, Exchange and Classical lines to know.
  • Who it suits: the Scandinavian for players who want to skip main-line theory; the Caro-Kann for players who want a defence for life.

Where they split

After 1.e4, Black chooses: 1...d5 is the Scandinavian Defense, 1...c6 is the Caro-Kann Defense.

The Scandinavian Defense, move by move

Scandinavian Defense (1.e4 d5 2.exd5 Qxd5 3.Nc3 Qa5). As Black, hit e4 on move one and develop the queen early but safely.
  1. 1. e4

    King's pawn.

  2. 1... d5

    1...d5 attacks e4 immediately.

  3. 2. exd5

    White captures.

  4. 2... Qxd5

    2...Qxd5. The queen comes out early, but White's center pawn is gone.

  5. 3. Nc3

    White develops with tempo on the queen.

  6. 3... Qa5

    3...Qa5. The queen is safe from easy attacks, still eyes the c3 knight, and Black can develop quickly with ...Nf6, ...c6 and ...Bf5.

Who should play it: Players who want to avoid huge 1.e4 theory: the same structure appears in almost every game. Good for beginners moving on from 1...e5.

The Caro-Kann Defense, move by move

Caro-Kann Defense (1.e4 c6 2.d4 d5 3.Nc3 dxe4). As Black, support ...d5 with ...c6 and keep the light-squared bishop free.
  1. 1. e4

    King's pawn.

  2. 1... c6

    1...c6 prepares ...d5 and keeps the c8 bishop's diagonal open (unlike the French).

  3. 2. d4

    White takes the center.

  4. 2... d5

    2...d5 hits e4.

  5. 3. Nc3

    White defends e4.

  6. 3... dxe4

    3...dxe4. After 4.Nxe4, Black develops with ...Bf5 and gets a very solid position.

Who should play it: Players who want a safe, reliable defence against 1.e4 and like simple structures. Popular with positional players at every level.

What happens in real games

Scandinavian Defense, after 1.e4 d5 2.exd5 Qxd5 3.Nc3 Qa5 (17,270,513 games): d4 in 38% of games (White wins 48%, draws 5%, Black wins 48%); Nf3 in 33% of games (White wins 45%, draws 5%, Black wins 50%).

Caro-Kann Defense, after 1.e4 c6 2.d4 d5 (62,827,830 games): e5 in 37% of games (White wins 47%, draws 5%, Black wins 48%); exd5 in 31% of games (White wins 48%, draws 6%, Black wins 46%).

Source: Lichess opening explorer, rapid and blitz games rated 1600-2200, fetched 2026-11-06.

Solve puzzles from both openings

extension12 rated puzzles from real games that began with the Scandinavian Defense or the Caro-Kann Defense, in three levels. Every one checked by Stockfish. No account needed.

Beginner · under 1200

Improver · 1200–1599

Intermediate · 1600+

Puzzles from the Lichess puzzle database (CC0), each checked by Stockfish.

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