Report · 1–4 October 2026 · Lichess ratings
The most common beginner chess mistakes
Hanging pieces never go away: 53% of player-games at 1200–1599 (Lichess) still leave a piece hanging. From 50,000 Lichess games between players rated 400–1599.
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About these numbers
- 50,000
- Games analysed
- 100,000
- Player-games
- 1–4 October 2026
- Played
- 400–1599
- Ratings (Lichess)
A mistake is a move that lowers the mover's chance of winning by 12 percentage points or more, compared with the engine's best move. Stockfish 16 judged every move at 12,000 nodes per position (about depth 9–12). Moves in games that were already decided (both evaluations beyond 9 pawns) don't count.
Ratings are Lichess ratings. They don't match Chess.com ratings, and the gap is biggest at beginner level. Every percentage on this page is per player-game: one player's side of one game, counted in that player's rating band. Games are rated games from 1–4 October 2026, at least 3-minute games (no bullet).
What we found
- 1Hanging pieces never go away.
- 2Nearly half of players make their first mistake by move 6 (400–799), move 8 (800–1199) and move 11 (1200–1599).
- 3At 1200–1599, your opening barely changes how often you make mistakes, except the King's Gambit.
- 4The Qh5 trap works under 800.
1. Hanging pieces never go away
Players rated 400–799 left a piece hanging in 66% of player-games. At 800–1199 it was 59%, and at 1200–1599 still 53%: more than half. In every band, a hanging piece is the most common kind of mistake per player-game.
Lichess rating bands. Player-games: 400–799: 3,942, 800–1199: 31,551, 1200–1599: 64,507.
2. Nearly half of players make their first mistake by move 6 (400–799), move 8 (800–1199) and move 11 (1200–1599)
47% of player-games at 400–799 have their first mistake by move 6; 45% at 800–1199 by move 8; 46% at 1200–1599 by move 11. Counting only the player-games with at least one mistake, those moves are the median: half of first mistakes come by then.
- Move 6
- 400–799 (Lichess)
- Move 8
- 800–1199 (Lichess)
- Move 11
- 1200–1599 (Lichess)
Move ranges (moves 1–10, 11–20 and so on). Each band's bars are its mistakes split by when they happened. Percentages are rounded, so a band may not sum to exactly 100%.
3. At 1200–1599, your opening barely changes how often you make mistakes, except the King's Gambit
At 1200–1599, 25 openings have enough games to measure, and all but one land between 0.79 (Ruy Lopez) and 0.98 (Center Game) mistakes per 10 moves. The exception is the King's Gambit, at 1.10. At 800–1199 the spread is 0.92 to 1.18.
| Opening | 800–1199 mistakes / 10 moves | player-games | 1200–1599 mistakes / 10 moves | player-games |
|---|---|---|---|---|
| Queen's Pawn Opening | 1.07 | 2,929 | 0.88 | 6,963 |
| Queen's Pawn Game | 1.01 | 3,086 | 0.86 | 6,038 |
| King's Pawn Game | 1.11 | 3,053 | 0.92 | 3,512 |
| Scandinavian Defense | 1.08 | 2,376 | 0.91 | 4,226 |
| Sicilian Defense | 1.01 | 1,355 | 0.87 | 4,897 |
| Italian Game | 1.05 | 1,886 | 0.88 | 3,540 |
| French Defense | 1.02 | 1,450 | 0.86 | 3,613 |
| Caro-Kann Defense | 0.99 | 1,317 | 0.85 | 3,396 |
| Bishop's Opening | 1.12 | 1,348 | 0.92 | 2,468 |
| Philidor Defense | 0.98 | 930 | 0.83 | 2,000 |
| Reti Opening | 1.07 | 805 | 0.84 | 1,641 |
| Vienna Game | 1.05 | 765 | 0.93 | 1,415 |
| Ruy Lopez | 0.92 | 673 | 0.79 | 1,576 |
| Petrov Defense | 1.18 | 825 | 0.95 | 1,118 |
| Center Game | 1.12 | 815 | 0.98 | 1,223 |
| English Opening | – | under 500 | 0.86 | 1,441 |
| Three Knights | 1.00 | 665 | 0.85 | 797 |
| Modern Defense | – | under 500 | 0.89 | 1,118 |
| Scotch Gambit | – | under 500 | 0.95 | 992 |
| King's Gambit | – | under 500 | 1.10 | 893 |
| Nimzowitsch Defense | – | under 500 | 0.89 | 614 |
| Queen's Gambit Accepted | – | under 500 | 0.89 | 697 |
| Scotch Game | – | under 500 | 0.85 | 792 |
| Nimzovich-Larsen Attack | – | under 500 | 0.93 | 649 |
| Bird's Opening | – | under 500 | 0.90 | 549 |
4. The Qh5 trap works under 800
After 1.e4 e5 2.Qh5, 20% of Black players rated 400–799 answered 2...g6?? (1,024 of 5,109 player-games). It loses: 3.Qxe5+ forks the king and the rook on h8. At 800–1199 it was 6%, and at 1200–1599 it was 2%. The fix is 2...Nc6, which defends e5 first; ...g6 only works once e5 is protected.
| Black's rating (Lichess) | Faced 2.Qh5 | Played 2...g6?? | Share who played 2...g6?? (per player-game) |
|---|---|---|---|
| 400–799 | 5,109 | 1,024 | 20% |
| 800–1199 | 19,203 | 1,123 | 6% |
| 1200–1599 | 11,435 | 209 | 2% |
The type of mistake changes with rating
Per 10 moves, quiet-move mistakes (moves that drop nothing outright but spoil the position) overtake hanging pieces at 1200–1599: 0.30 against 0.24. At 400–799 it is the other way round: 0.47 hanging pieces against 0.22 quiet-move mistakes. Per player-game, hanging pieces stay the most common kind in every band, including 1200–1599 (53% of player-games against 51%). Opening slips fall from 44% to 26% of player-games.
| Rating (Lichess) | Hanging pieces per 10 moves | Quiet-move mistakes per 10 moves | Hanging pieces (per player-game) | Quiet-move mistakes (per player-game) |
|---|---|---|---|---|
| 400–799 | 0.47 | 0.22 | 66% | 32% |
| 800–1199 | 0.33 | 0.28 | 59% | 43% |
| 1200–1599 | 0.24 | 0.30 | 53% | 51% |
Lichess rating bands. Categories are the same ones the app uses for your own games. A player-game can have mistakes of several kinds.
Lichess rating bands. 400–799: 90% of player-games had at least one mistake; 800–1199: 89% of player-games had at least one mistake; 1200–1599: 87% of player-games had at least one mistake.
The mistake each opening invites at 800–1199
Full data
| Rating (Lichess) | Player-games | Mistakes / 10 moves | Mistakes per game | Any mistake | Hanging piece | Missed free material | Missed fork or double attack | Missed checkmate | King safety | Opening slip | Endgame technique | Quiet-move mistake |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 400–799 | 3,942 | 1.30 | 3.47 | 90% | 66% | 19% | 14% | 7% | 27% | 44% | 3% | 32% |
| 800–1199 | 31,551 | 1.06 | 3.11 | 89% | 59% | 16% | 13% | 5% | 24% | 36% | 5% | 43% |
| 1200–1599 | 64,507 | 0.89 | 2.84 | 87% | 53% | 15% | 12% | 4% | 22% | 26% | 6% | 51% |
| Most repeated mistake (first 12 moves) | Stockfish prefers | Times | Category | Median win-chance drop (points) |
|---|---|---|---|---|
| 400–799: 1.e4 e5 2.Qh5 g6 | ...d6 | 21 | King safety | 35 |
| 400–799: 1.e4 d5 2.Bb5+ | exd5 | 9 | Opening slip | 14 |
| 400–799: 1.e4 d5 2.Nf3 * | exd5 | 9 | Opening slip | 14 |
| 400–799: 1.e4 Nf6 2.Nf3 | e5 | 8 | Opening slip | 17 |
| 400–799: 1.e4 b5 | ...e5 | 7 | Opening slip | 13 |
| 800–1199: 1.e4 d5 2.Nf3 * | exd5 | 84 | Opening slip | 14 |
| 800–1199: 1.g4 | e4 | 44 | Opening slip | 16 |
| 800–1199: 1.e4 e5 2.Nf3 Nf6 3.Bc4 Bc5 | ...Nxe4 | 35 | Opening slip | 21 |
| 800–1199: 1.e4 d5 2.d4 * | exd5 | 34 | Opening slip | 12 |
| 800–1199: 1.e4 e5 2.d4 f6 | ...exd4 | 28 | Opening slip | 13 |
| 1200–1599: 1.e4 d5 2.Nf3 * | exd5 | 136 | Opening slip | 14 |
| 1200–1599: 1.g4 | e4 | 85 | Opening slip | 16 |
| 1200–1599: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Ng5 | Nxd4 | 85 | Opening slip | 16 |
| 1200–1599: 1.d4 e5 2.d5 | dxe5 | 65 | Opening slip | 16 |
| 1200–1599: 1.e4 e5 2.Nf3 Nf6 3.Bc4 Bc5 | ...Nxe4 | 46 | Opening slip | 21 |
Method
- Data: Lichess open database (CC0), standard rated games played 1–4 October 2026. Filters: both players rated 400–1599 on Lichess, no bullet (base time + 40 × increment at least 3 minutes), not abandoned, at least 10 half-moves.
- Sample: 50,000 games (100,000 player-games) between players rated 400–1599 on Lichess, played 1–4 October 2026, drawn from 3,130,191 eligible games. Games were kept by a hash of their id, so the sample is reproducible and spread across those days.
- Analysis: Stockfish 16 at a fixed 12,000 nodes per position (about depth 9–12), the first 120 half-moves of each game (average 62 analysed).
- A mistake is a move that isn't the engine's best and lowers the mover's chance of winning by 12 percentage points or more (Lichess win-percentage curve), unless the game was already decided (both evaluations beyond 9 pawns).
- Ratings are Lichess ratings. They are not Chess.com ratings and differ most at beginner level.
- A player-game is one player's side of one game, counted in that player's rating band. Nothing is shown for an opening and rating band with fewer than 500 player-games.
- The scripts are in our repository (scripts/mistake-report/), so the numbers can be reproduced.