Tactic · Beginner
Fork in chess
A fork is one piece attacking two or more enemy pieces at the same time.
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touch_appTry it: A knight can attack two pieces at once. Find the check that also hits the rook.
What is a fork in chess?
A fork is one piece attacking two or more enemy pieces at the same time. Your opponent can only move one of them, so you win the other. Knights fork best because their jump can't be blocked, but every piece, even a pawn, can fork.
- After every enemy move, look for two loose or valuable pieces a single move of yours could hit.
- Checks are the best forks: the king must move, so the second piece falls.
- Squares a knight's jump from both the king and the queen are fork squares. Check them first.
How it works, step by step
Worked examples
Solution: 1.Nc7+ Ke7 2.Nxa8. Nc7+ checks the king on e8 and attacks the rook on a8 at the same moment. The king has to step away, and Nxa8 wins a full rook. A knight's jump can't be blocked, which makes it the best forking piece.
Solution: 1.Nd6+ Kd8 2.Nxc8. Nd6+ forks the king on e8 and the queen on c8. Black must answer the check, and Nxc8 wins the queen for a knight. Before every move, check the squares your knight can reach: are two enemy pieces a jump away from one of them?
Ask Wingo why it works
Wingo, our coach, never works out chess moves on its own. Stockfish finds the best line, chess.js writes down the facts of the position, and Wingo's explanation is built from that analysis. This is its real answer for "Check and grab", unedited (a person checked it before it went on this page).
1 · Position + engine
2 · Fact sheet (chess.js + Stockfish)
Side to move: White. White: king g1, queen b1, pawn g3, pawn f2, pawn h2. Black: king e8, rook a8, bishop f8, knight g8, pawn f7, pawn g7, pawn h7. Material: White 12, Black 14 (Black up 2). Loose/under-defended pieces: Black pawn on h7. Defenders and attackers (verified): Black rook a8: defended by nothing; attacked by nothing. Black bishop f8: defended by king e8; attacked by nothing. Black knight g8: defended by nothing; attacked by nothing. White queen b1: defended by nothing; attacked by nothing. Line-ups (verified geometry): Black rook a8 and Black king e8 are on the 8th rank (nothing between them); Black king e8 and Black bishop f8 are on the 8th rank (nothing between them); White queen b1 and White king g1 are on the 1st rank (nothing between them). White's legal moves (27): pawn g3: g4; pawn f2: f3, f4; pawn h2: h3, h4; queen b1: Qa2, Qb2, Qb3, Qb4, Qb5+, Qb6, Qb7, Qb8+, Qc2, Qd3, Qe4+, Qf5, Qg6, Qxh7, Qc1, Qd1, Qe1+, Qf1, Qa1; king g1: Kg2, Kh1, Kf1. Engine best line: 1.Qe4+ Kd7 2.Qxa8 Ke7 3.Qe4+ Kd8 — winning (+4.1) for White. Best move theme: double attack. After Qe4+, the opponent has 4 legal replies (the reply is NOT forced; the line shows the best one).
3 · What the coach said
Solve fork puzzles at your level
extension12 fork puzzles from real games, in three levels. Find the move; a wrong try is explained. No account needed.
Beginner · under 1200
- Black to move, rated 693 · Lichess cjK5p
- Black to move, rated 789 · Lichess XRG3v
- Black to move, rated 1,133 · Lichess 9kjoP
- White to move, rated 1,197 · Lichess nEg7u
Improver · 1200–1599
- Black to move, rated 1,290 · Lichess cakEk
- White to move, rated 1,379 · Lichess 4pxqH
- Black to move, rated 1,441 · Lichess PcSpL
- Black to move, rated 1,501 · Lichess zQnWd
Intermediate · 1600+
- White to move, rated 1,826 · Lichess IYtMp
- Black to move, rated 1,945 · Lichess t8LDw
- White to move, rated 2,018 · Lichess ybFej
- Black to move, rated 2,402 · Lichess t194m
Puzzles from the Lichess puzzle database (CC0), each checked by Stockfish.
Do you miss forks in your own games?
Our mistake finder checks your recent games with Stockfish and lists the 3 mistakes you repeat most. Missed forks are counted under "Missing forks and double attacks". Every mistake it finds becomes a puzzle from your own game, so you practise exactly the positions you got wrong.
Use it in a real game
Puzzles tell you a fork is there. In a game nobody does. Play Tactical Priya, one of our bots that think at a human pace and make human mistakes, and look for the pattern yourself. The coach can point it out afterwards if you miss it.