Tactic · Beginner
Pin in chess
A pin is when a piece can't move because a more valuable piece stands behind it on the same line.
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touch_appTry it: A piece pinned to its king cannot legally move off the line. Pin the queen and win it.
What is a pin in chess?
A pin is when a piece can't move because a more valuable piece stands behind it on the same line. If the piece behind is the king, moving is illegal (an absolute pin). If it's the queen or a rook, moving is legal but costs material (a relative pin). Pinned pieces can't defend, so attack them again.
- Look along files, ranks and diagonals that pass through an enemy piece and end on their king or queen.
- Once a piece is pinned, attack it with something cheap, often a pawn. It can't run.
- A pinned piece doesn't really defend anything: count it out when you check what's protected.
How it works, step by step
Worked examples
Solution: 1.Re1. Re1! pins the queen on e5 to the king on e8. The queen can't step off the e-file, so the best Black can do is Qxe1+, giving up the queen for a rook. Whenever an enemy piece shares a line with its king, look for a pin.
Solution: 1.d5. d5! The knight on c6 is pinned to the king by Bb5, so it can't run away. Black loses the knight. Pile up on pinned pieces, especially with pawns, the cheapest attackers.
Ask Wingo why it works
Wingo, our coach, never works out chess moves on its own. Stockfish finds the best line, chess.js writes down the facts of the position, and Wingo's explanation is built from that analysis. This is its real answer for "Pin the Queen", unedited (a person checked it before it went on this page).
1 · Position + engine
2 · Fact sheet (chess.js + Stockfish)
Side to move: White. White: king f2, rook a1, bishop d2, pawn a2, pawn b2, pawn c2, pawn g2, pawn h2. Black: king e8, queen e5, pawn a7, pawn b7, pawn c7, pawn f7, pawn g7, pawn h7. Material: White 13, Black 15 (Black up 2). Loose/under-defended pieces: White pawn on b2; White pawn on h2. Defenders and attackers (verified): Black queen e5: defended by nothing; attacked by nothing. White bishop d2: defended by nothing; attacked by nothing. White rook a1: defended by nothing; attacked by nothing. Line-ups (verified geometry): Black king e8 and Black queen e5 are on the e-file (nothing between them); Black queen e5 and White rook a1 are on a diagonal (with the pawn b2 between them); White bishop d2 and White king f2 are on the 2nd rank (nothing between them). White's legal moves (29): pawn a2: a3, a4; pawn b2: b3, b4; pawn c2: c3, c4; bishop d2: Bc3, Bb4, Ba5, Be3, Bf4, Bg5, Bh6, Be1, Bc1; king f2: Kf3, Kg1, Kf1; pawn g2: g3, g4; pawn h2: h3, h4; rook a1: Rb1, Rc1, Rd1, Re1, Rf1, Rg1, Rh1. Engine best line: 1.Re1 Qxe1+ 2.Bxe1 f6 3.Ke2 b6 — winning (+4.0) for White. After Re1, the opponent has 22 legal replies (the reply is NOT forced; the line shows the best one).
3 · What the coach said
Solve pin puzzles at your level
extension12 pin puzzles from real games, in three levels. Find the move; a wrong try is explained. No account needed.
Beginner · under 1200
- Black to move, rated 612 · Lichess rE08h
- White to move, rated 766 · Lichess iatHJ
- White to move, rated 1,151 · Lichess Etxf5
- White to move, rated 1,199 · Lichess FABJR
Improver · 1200–1599
- White to move, rated 1,266 · Lichess uw8hw
- White to move, rated 1,392 · Lichess dukAv
- Black to move, rated 1,463 · Lichess y0cSL
- Black to move, rated 1,535 · Lichess 7875C
Intermediate · 1600+
- White to move, rated 1,612 · Lichess r0qdL
- Black to move, rated 1,931 · Lichess jsWDl
- Black to move, rated 2,040 · Lichess fLWmb
- White to move, rated 2,243 · Lichess AaI3E
Puzzles from the Lichess puzzle database (CC0), each checked by Stockfish.
Do you miss pins in your own games?
Our mistake finder checks your recent games with Stockfish and lists the 3 mistakes you repeat most. Missed pins are counted under "Missing forks and double attacks". Every mistake it finds becomes a puzzle from your own game, so you practise exactly the positions you got wrong.
Use it in a real game
Puzzles tell you a pin is there. In a game nobody does. Play Club Regular Sam, one of our bots that think at a human pace and make human mistakes, and look for the pattern yourself. The coach can point it out afterwards if you miss it.